@inbook{inbook, title = {{2.6 Touch Points and Tacit Practices: How Videogame Designers Help Literacy Studies}}, publisher = {{Springer Netherlands}}, url = {{http://dx.doi.org/10.1007/978-94-017-9282-0_20 }}, year = {{2015}}, month = {{1}}, author = {{Rowsell J}}, doi = {{10.1007/978-94-017-9282-0_20}}, isbn = {{9789401792813}}, pages = {{423-440}}, note = {{Accessed on 2024/12/22}}}